lwjgl dlss/fsr/xess bindings
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- Dominant language
- Java
- Stars
- 5.5k
- Forks
- 717
- PR merge metrics
- No merged PRs in 30d
Description
Description
by quick search did not get any mention of dlss/fsr/xess bindings for lwjgl/java (to the c/c++ nvidia/amd/intel api libs).
so whenever time, those bindings would rock. they are of course not included in opengl/vulkan (or even glfw).
edit: any npu/tpu bindings, similar to opencl to but directly to the tensor cores compute. if opencl does not do it.
(maybe openvino bindings? tho openvino has java bindings already, so scratch that.)
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
The issue names no files, tests, or entry points. Start by identifying how LWJGL currently defines native API bindings and reviewing the DLSS, FSR, XeSS, and tensor-accelerator APIs; done would require an agreed scope and complete cross-platform Java bindings with validation.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- java
- Domain
- ai, computer-graphics
- Issue type
- Feature
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 18/100