New buttons for Organic
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- Dominant language
- C++
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Description
Hi, Just tried 1.0.92 with fixed Organic. It's awesome and I've got some little ideas to make it even better!
The randomize button creates a whole new organ ready to be played, by setting defaults Harm/Pad/Wide and actually randomizing only Wave/Vol.
Three things:
- Randomize Line: If you click on "Pan", all the pans are randomized, and the same for all the other lines of the matrix. This will actually make it possible to obtain the old creepy sounds by clicking "Wide".
- Randomize Oscillator: if you click on the number of an oscillator, all its values are randomized.
- Spacial-ize button: a new button just over the Randomize one that will put the "Pan" like so:
1: -100
2: -66
3: -33
4: 0
5: 0
6: 33
7: 66
8: 100
Maybe this should also set all volumes to default... or maybe not, since it would change the sound further.
I'm so exited about Organic, it's so cool now!
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Edit: fixing some grammar 10 years later
Contributor guide
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First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start by locating the Organic instrument interface and its existing Randomize button behavior. Review how the Wave, Vol, Harm, Pad, Wide, Pan, and oscillator controls are represented, then assess the three requested actions and the open question about resetting volumes. Done means the requested Organic controls behave as described and are covered by appropriate verification.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- cpp
- Domain
- desktop-dev
- Issue type
- Feature
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 25/100