Multivoice Chorus in effect chain having a 'delay'
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- Dominant language
- C++
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Description
### System Information
Windows 11 24H2
### LMMS Version(s)
LMMS 1.3.0 alpha.1855+346ee60
### Most Recent Working Version
_No response_
### Bug Summary
I'm using the latest nightly build and when I try to use something like a chorus effect in the effects chain, the effect is significantly delayed, like the base note will play first, then all the other voices will follow.
### Expected Behaviour
The effect should give the voices at the same time as the base note.
### Steps To Reproduce
Step 1: Create a TripleOscillator.
Step 2: Add "Multivoice Chorus" to the Effects chain.
### Logs
_No response_
### Screenshots / Minimum Reproducible Project

### Please search the issue tracker for existing bug reports before submitting your own.
- [x] I have searched all existing issues and confirmed that this is not a duplicate.
Contributor guide
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First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start by reproducing the issue in LMMS 1.3.0 alpha.1855+346ee60 on Windows using a TripleOscillator with Multivoice Chorus in the effects chain. Trace the Multivoice Chorus effect from the effects-chain entry point and determine why its voices follow the base note. Done means the voices are produced at the same time as the base note.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- cpp
- Domain
- audio-video-rtc
- Issue type
- Bug
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 38/100