LMMS / LMMS/lmms

UI & fonts Scale Options

Open
#7,542 11 comments 5 reactions 0 assignees View on GitHub
enhancement gui master branch
Dominant language
C++
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Description

### Enhancement Summary

1.3.0 UI & fonts are still too small in 2560x1440 display .Need options such as Blender and Godot.

I've try big fonts theme but the UI still too small.

### Implementation Details / Mockup

![Blender1](https://github.com/user-attachments/assets/326aaf01-b79c-4974-8ccc-5bea265e5807)
![Blender2](https://github.com/user-attachments/assets/3195c3fc-369f-466b-ae77-a9ef8b6f1566)
![Godot1](https://github.com/user-attachments/assets/4d9cb403-88c5-4238-8d82-724c48b3c022)
![Godot2](https://github.com/user-attachments/assets/8cfbd6cb-c6ad-4703-89d8-592fa56386be)

### Please search the issue tracker for existing feature requests before submitting your own.

- [X] I have searched all existing issues and confirmed that this is not a duplicate.

Contributor guide

No contributing guide indexed for this repository

Research direction

No files, tests, or entry points are named. Start by tracing the existing UI and font-size settings, then compare their behavior with the Blender and Godot examples linked in the issue; done means users can choose larger UI and font scales that remain effective at 2560x1440.

Written by the indexing model from the issue text.

Assessment

Tech stack
cpp
Domain
desktop-dev
Issue type
Feature
Difficulty
5/5
Estimated time
Over a week
Activity status
Active
Clarity
Needs clarification
Newbie friendliness
45/100

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