Play-head Auto behavior suggested changes
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- Dominant language
- C++
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Description
Suggestion
Play-head ought to jump back to 'where-started' << when it reaches first bardivider of an empty bar.
Current behavior is to jump to 1. bar. (does that for all 3 choices)
(That is the correct behavior for 'After-stopping-go-back-to-begin' |<< iow. This setting needs no changes)
For 'keep-position' >> the play-head should not jump at all, just stop moving
Contributor guide
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First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start by reproducing the play-head behavior with an empty bar and each of the three Auto choices. Trace the existing handling when the play-head reaches the first bar divider; done means “where-started” returns to its starting position, “keep-position” stops without jumping, and “After-stopping-go-back-to-begin” remains unchanged.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- cpp
- Domain
- desktop
- Issue type
- Bug
- Difficulty
- 3/5
- Estimated time
- 1-2 days
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 35/100