Issues with enabling loop-points while playing and outside of the loop.
- Dominant language
- C++
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- Avg merge
- 2d 13h
- Merged PRs (30d)
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Description
There is a bit of a glitch when you:
a. toggle loop-points to enabled, while...
b. we're already playing, and...
c. we're outside of the loop.
We will skip to tick 0 of the loop but will only play from the next tick, 1, for the first loop cycle. This doesn't happen when you toggle loop-points when playback is stopped. Also, notes playing aren't stopped which would probably be a good idea.
Contributor guide
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Research direction
Start by reproducing the issue in LMMS with playback running outside the loop, then enable loop-points and observe the first loop cycle. Compare this with enabling loop-points while playback is stopped. Done means playback begins at tick 0 as expected and currently playing notes are stopped when loop-points are enabled.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- cpp
- Domain
- desktop
- Issue type
- Bug
- Difficulty
- 3/5
- Estimated time
- 1-2 days
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 35/100