Krutonium / Krutonium/KruFPS

Add more things to disable, and conditional despawns

Open
#2 0 comments 0 reactions 0 assignees View on GitHub
enhancement help wanted
Dominant language
C#
Stars
3
Forks
4
PR merge metrics
No merged PRs in 30d

Description

IE Spawn Traffic only if near roads, and who knows what else can be safely despawned

Contributor guide

No contributing guide indexed for this repository

Research direction

The issue does not name any files, tests, or entry points. First locate the code that controls spawn traffic and despawning, then determine which objects can be disabled safely and how proximity to roads should affect spawning. Done means the agreed additional despawns and conditional road-based behavior work without breaking gameplay.

Written by the indexing model from the issue text.

Assessment

Tech stack
csharp
Domain
game-dev
Issue type
Feature
Difficulty
5/5
Estimated time
Over a week
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
20/100

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