Add more things to disable, and conditional despawns
Open
enhancement
help wanted
- Dominant language
- C#
- Stars
- 3
- Forks
- 4
- PR merge metrics
- No merged PRs in 30d
Description
IE Spawn Traffic only if near roads, and who knows what else can be safely despawned
Contributor guide
No contributing guide indexed for this repository
Research direction
The issue does not name any files, tests, or entry points. First locate the code that controls spawn traffic and despawning, then determine which objects can be disabled safely and how proximity to roads should affect spawning. Done means the agreed additional despawns and conditional road-based behavior work without breaking gameplay.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- csharp
- Domain
- game-dev
- Issue type
- Feature
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 20/100