Krasjet / Krasjet/Mod-Translation-Styleguide

「Mod」的译名问题

Open
#11 10 comments 0 reactions 0 assignees View on GitHub
discussion help wanted
Dominant language
No language data
Stars
59
Forks
9
PR merge metrics
No merged PRs in 30d

Description

恩,网易那边把「Mod」翻译成组件了:
![7edba6f4ly1feekk6xpaoj20nw0drk2g](https://cloud.githubusercontent.com/assets/5229241/24810385/d3d280c6-1bf4-11e7-824a-3bd9ddd7c714.jpg)

组件中心的截图:
![7edba6f4ly1feeko4rt0kj20p20gm76b](https://cloud.githubusercontent.com/assets/5229241/24810421/f771a822-1bf4-11e7-8d18-f3e533ee6d00.jpg)

虽然我是不太同意的,不过我还是觉得需要讨论一下是否采用此译名,毕竟之后网易就算是中文化这边的官方了。

虽然在上面翻译用的是组件,不过在实际的实现中好像还包括了地图和shader。对于大众群体来说,「组件」这个词应该是会更好理解一点,不过社区传统上一般用的应该是「Mod」或者「模组」(虽然这个也不准确啦)。

现在主要还是看网易是否在中国版游戏本体内提到这个词语了,既然肯定是支持 Mod 的话,Mod 中的词组也应该需要得到统一。而对于官方版本来说,由于「Mod」这个词语并没有确定翻译,使用什么都没什么问题,只要是各 Mod 间统一即可。至于是否要 target 中国版,这是个 bias 很重的问题,一时间估计也得不出什么答案。不过我还是希望能有些输入。

Contributor guide

No contributing guide indexed for this repository

Research direction

Start by reviewing the issue discussion and the two screenshots, then compare 网易’s “组件” translation with the community’s “Mod” and “模组” usage. Gather input on whether the guide should target the Chinese game version, and consider the work complete when one term is decided and used consistently across the style guide.

Written by the indexing model from the issue text.

Assessment

Domain
documentation, localization
Issue type
Documentation
Difficulty
5/5
Estimated time
Over a week
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
25/100

Get new issues in your inbox

A short digest of beginner-friendly GitHub issues.