KitwareMedical / KitwareMedical/SlicerVirtualReality
Volume clipping with sphere and cube
Nobody has claimed this yet.
- Dominant language
- C++
- Stars
- 137
- Forks
- 62
- Avg merge
- 8h 8m
- Merged PRs (30d)
- 8
Description
Clipping object attached to controller which clips inside all objects shown.
This mode can be turned on in the VR UI (see #43).
Previous work:
https://na-mic.github.io/ProjectWeek/PW28_2018_GranCanaria/Projects/MultiVolumeRendering/
Contributor guide
No contributing guide indexed for this repository
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start by reviewing the VR UI work referenced in #43 and the linked MultiVolumeRendering project description, then trace how a clipping object attached to the controller reaches the volume-rendering path. Done means the controller clipping mode supports both sphere and cube shapes and clips all displayed objects as described.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- cpp
- Domain
- computer-graphics
- Issue type
- Feature
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 30/100