KitwareMedical / KitwareMedical/SlicerVirtualReality

Volume clipping with sphere and cube

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#53 1 comment 0 reactions 0 assignees View on GitHub

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enhancement
Dominant language
C++
Stars
137
Forks
62
Avg merge
8h 8m
Merged PRs (30d)
8

Description

Clipping object attached to controller which clips inside all objects shown.
This mode can be turned on in the VR UI (see #43).

Previous work:
https://na-mic.github.io/ProjectWeek/PW28_2018_GranCanaria/Projects/MultiVolumeRendering/

Contributor guide

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First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

Start by reviewing the VR UI work referenced in #43 and the linked MultiVolumeRendering project description, then trace how a clipping object attached to the controller reaches the volume-rendering path. Done means the controller clipping mode supports both sphere and cube shapes and clips all displayed objects as described.

Written by the indexing model from the issue text.

Assessment

Tech stack
cpp
Domain
computer-graphics
Issue type
Feature
Difficulty
4/5
Estimated time
3-5 days
Activity status
Stale
Clarity
Mostly clear
Newbie friendliness
30/100

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