KitwareMedical / KitwareMedical/SlicerLayerDisplayableManager
Add support for custom priority
- Dominant language
- C++
- Stars
- 4
- Forks
- 2
- PR merge metrics
- No merged PRs in 30d
Description
For some pipelines, it may be interesting to always handle interactions first (picking interactions) or last (camera / low priority interactions).
The current priority system takes into account : widget state > render order > distance to interaction
The new field would be used as the first item in the sorted list of priority.
Contributor guide
No contributing guide indexed for this repository
Research direction
The issue names no files or tests. Start by locating the current priority sorting and interaction-handling entry points, then trace how widget state, render order, and distance are compared. Done means a configurable custom priority is the first sort key, with the existing ordering preserved for ties.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- cpp
- Domain
- computer-graphics
- Issue type
- Feature
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Quiet
- Clarity
- Mostly clear
- Newbie friendliness
- 48/100