KisaragiEffective / KisaragiEffective/EyeTextureRemapper
非NDMF環境への対応
Open
- Dominant language
- C#
- Stars
- 0
- Forks
- 0
- PR merge metrics
- No merged PRs in 30d
Description
Manual Bake AssetをEditor Menuに生やすべきかも?
内部的には全く変わらず、保存先を明示的に指定する代わりにユーザー入力で指定させるだけになるはず
Contributor guide
No contributing guide indexed for this repository
Research direction
Start by locating the existing Manual Bake Asset implementation and any Unity Editor Menu entry points; the issue names no files or tests. Confirm how non-NDMF users should choose the save destination, then verify that the manual bake flow can be invoked from the editor and produces the expected asset.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- csharp, unity
- Domain
- game-dev, tooling
- Issue type
- Feature
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 30/100