KisaragiEffective / KisaragiEffective/EyeTextureRemapper

非NDMF環境への対応

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Dominant language
C#
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Description

Manual Bake AssetをEditor Menuに生やすべきかも?
内部的には全く変わらず、保存先を明示的に指定する代わりにユーザー入力で指定させるだけになるはず

Contributor guide

No contributing guide indexed for this repository

Research direction

Start by locating the existing Manual Bake Asset implementation and any Unity Editor Menu entry points; the issue names no files or tests. Confirm how non-NDMF users should choose the save destination, then verify that the manual bake flow can be invoked from the editor and produces the expected asset.

Written by the indexing model from the issue text.

Assessment

Tech stack
csharp, unity
Domain
game-dev, tooling
Issue type
Feature
Difficulty
4/5
Estimated time
3-5 days
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
30/100

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