KineticBloom / KineticBloom/Project_TRT
Fruit Priestess Dialogue Concepting - SPRINT 2/3
- Dominant language
- C#
- Stars
- 5
- Forks
- 0
- PR merge metrics
- No merged PRs in 30d
Description
ONLY START AFTER COMPLETELY FINISHED CONCEPTING WITH ART!!!!! CHECK IN WITH ART! 🚦
Think about their intro dialogue they'd have with the player.
Think about barks they'd have during gameplay.
Think about barks they'd have just talking to you!
Contributor guide
No contributing guide indexed for this repository
Research direction
Start by confirming with the art team that concepting is completely finished, as required by the issue. Then define the Fruit Priestess’s intro dialogue, gameplay barks, and conversational barks with the player. Done means the dialogue concepts are agreed on with art and cover all three requested contexts.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- csharp
- Domain
- content, game-dev
- Issue type
- Feature
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 20/100