KineticBloom / KineticBloom/Project_TRT

Fruit Priestess Dialogue Concepting - SPRINT 2/3

Open
#70 0 comments 0 reactions 0 assignees View on GitHub
Dominant language
C#
Stars
5
Forks
0
PR merge metrics
No merged PRs in 30d

Description

ONLY START AFTER COMPLETELY FINISHED CONCEPTING WITH ART!!!!! CHECK IN WITH ART! 🚦

Think about their intro dialogue they'd have with the player.
Think about barks they'd have during gameplay.
Think about barks they'd have just talking to you!

Contributor guide

No contributing guide indexed for this repository

Research direction

Start by confirming with the art team that concepting is completely finished, as required by the issue. Then define the Fruit Priestess’s intro dialogue, gameplay barks, and conversational barks with the player. Done means the dialogue concepts are agreed on with art and cover all three requested contexts.

Written by the indexing model from the issue text.

Assessment

Tech stack
csharp
Domain
content, game-dev
Issue type
Feature
Difficulty
5/5
Estimated time
Over a week
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
20/100

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