KineticBloom / KineticBloom/Project_TRT
Recycle Roro
- Dominant language
- C#
- Stars
- 5
- Forks
- 0
- PR merge metrics
- No merged PRs in 30d
Description
Create a script and UI for a recycle roro who can be offered items, then gives the player an item after 10 items have been given.
* Reappropriate the bartering UI to accept a single item at a time and not give an item when it does
* Add new tag `#Recycle` to trigger this through dialogue
* Set the NPC's barter flag to true after 10 items have been given
Contributor guide
No contributing guide indexed for this repository
Research direction
Start by locating the existing bartering UI, dialogue tag handling, and NPC barter-flag logic referenced in the issue. Trace how an item is offered and how rewards are granted, then verify that the new #Recycle flow accepts one item at a time, waits for 10 items, and enables the NPC barter flag before rewarding the player.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- csharp
- Domain
- game-dev
- Issue type
- Feature
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 45/100