KineticBloom / KineticBloom/Project_TRT

Inventory Bug Fixes

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#311 0 comments 0 reactions 1 assignee Claimed by @tblagarrett View on GitHub
bug
Dominant language
C#
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5
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No merged PRs in 30d

Description

Fix the following inventory bugs:
* If inventory gets over full, it completely breaks due to out of range exceptions.
* Locked Interactable won't remove item
* Locked Interactable checks for inventory card even when unlocked leading to errors when I don't want it locked.
* Inventory notification doesn't work when starting the game from the title screen. (I fear this might be cause by Wwise, but try to bugfix anyways)

Remember to update the [Bug Tracker](https://docs.google.com/spreadsheets/d/1CQFJGLH1agWWKN4MZGLViY3ZdPrpycQMa5zxeHBTv94/edit?usp=sharing) when you're done.

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