KineticBloom / KineticBloom/Project_TRT
Finalize Card Effects
- Dominant language
- C#
- Stars
- 5
- Forks
- 0
- PR merge metrics
- No merged PRs in 30d
Description
On the [Effect Cards Design Doc](https://docs.google.com/document/d/1m9o-ukQ8ZNsWCsYjJdE8uUoIKiV_QUY1cikKp-NMU6s/edit?usp=sharing) finalize the different types of effects and conditions the cards can have. Ex. Card effect is to add 4 value to all fruit items and the condition is for a metal item to be traded.
Contributor guide
No contributing guide indexed for this repository
Research direction
Start by reading the Effect Cards Design Doc linked in the issue and identify the unresolved effect types and conditions. Done means the different card effects and their conditions are finalized in that document, including examples such as adding value to fruit items when a metal item is traded.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- csharp
- Domain
- design, game-dev
- Issue type
- Feature
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 20/100