KineticBloom / KineticBloom/Project_TRT
Squash and Stretch for Bartering UI
Open
- Dominant language
- C#
- Stars
- 5
- Forks
- 0
- PR merge metrics
- No merged PRs in 30d
Description
Art wants something like in Bubble Beast Digi Dungeon. Maybe ask for more specifics about what is being animated and when?
Contributor guide
No contributing guide indexed for this repository
Research direction
No files, tests, or entry points are named. First clarify which bartering UI elements should use squash-and-stretch, when the animation should play, and what the intended behavior is from the Bubble Beast Digi Dungeon reference. Done should mean the agreed UI animations are implemented and visibly match those criteria.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- csharp
- Domain
- game-dev
- Issue type
- Feature
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 20/100