KineticBloom / KineticBloom/Project_TRT
PC Dialogue Samples - SPRINT 3
Open
- Dominant language
- C#
- Stars
- 5
- Forks
- 0
- PR merge metrics
- No merged PRs in 30d
Description
Think about their dialogue with each merchant.
Do they talk to each merchant differently?
How do they express their emotions considering the situation they are in?
Contributor guide
No contributing guide indexed for this repository
Research direction
The issue names no files, tests, or entry points. Start by identifying the existing PC and merchant dialogue content, then clarify which characters and merchants are in scope; done should include dialogue that differentiates each merchant interaction and reflects the characters’ emotions.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- csharp
- Domain
- content, game-dev
- Issue type
- Feature
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 25/100