KhronosGroup / KhronosGroup/glslang
glslang_shader_parse emits to console
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- C++
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Description
glslang_shader_parse emits a bunch of stuff to the console, but like i don't want it in the console.
Is this intented behavior? and if yes how do I disable it from doing that and retrive it as a string instead.
I am using the C-interface.
Thanks for any help.
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