KhronosGroup / KhronosGroup/glslang
Converting sampler2d to texture_depth_2d
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- C++
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Description
When working with glslang and webgpu I had a problem when working with depth textures.
On webgl used sampler2D, but for webgpu need to use the texture_deptkh_2d format.
For color textures I change the line:
`uniform sampler2D texture ;`
into these lines:
```
layout(set = 0, binding = 0) uniform sampler sampler ;
layout(set = 0, binding = 1) uniform texture2D texture2d ;
#define texture samplerCube(texture2d, sampler )
```
I tried using sampler2DShadow and it didn't do anything
Is there some way in glslang that the texture is used as a depth texture?
Contributor guide
Research direction
Start by investigating how glslang represents depth textures and how its WebGPU/SPIR-V path handles sampler2DShadow and texture_depth_2d. The issue does not name files, tests, or entry points, so first locate the relevant sampler and texture-type handling. Done would mean documenting or implementing a supported way to use depth textures and verifying the generated output.
Written by the indexing model from the issue text.
Assessment
- Domain
- compilers
- Issue type
- Feature
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 20/100