KhronosGroup / KhronosGroup/glslang

GL_ARB_bindless_texture input sampler for fragment shader must have the qualifier "flat"

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bug GLSL/ESSL
Dominant language
C++
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Description

As defined in "Section 4.3.4, Inputs, p. 34" of https://registry.khronos.org/OpenGL/extensions/ARB/ARB_bindless_texture.txt

Fragment shader inputs that are signed or unsigned integers,
integer vectors, or any double-precision floating- point type, or any
sampler or image type must be qualified with the interpolation qualifier
"flat".

Current implementation violates this rule.

Contributor guide

Open the contributing guide

Research direction

Start with Section 4.3.4 of the ARB_bindless_texture specification and trace glslang's validation of fragment shader inputs involving sampler or image types. Confirm the current behavior with a minimal shader, then add or update coverage so these inputs require the flat interpolation qualifier.

Written by the indexing model from the issue text.

Assessment

Tech stack
cpp
Domain
compilers
Issue type
Bug
Difficulty
3/5
Estimated time
1-2 days
Activity status
Stale
Clarity
Mostly clear
Newbie friendliness
42/100

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