KhronosGroup / KhronosGroup/glslang

DXR hlsl support ?

Open
#1,649 0 comments 0 reactions 0 assignees View on GitHub
enhancement HLSL
Dominant language
C++
Stars
3.6k
Forks
989
Avg merge
1d 2h
Merged PRs (30d)
31

Description

Is there any plan to support DXR raytracing shader ?

I know there is already glsl raytracing shader support , but we hope to use same hlsl shader for both Vulkan and D3D.

Contributor guide

Open the contributing guide

Research direction

The issue does not identify a file, test, or entry point. Start by tracing the existing GLSL raytracing support and partial HLSL front end, then determine the scope required for DXR HLSL support shared between Vulkan and D3D. Done would require an agreed implementation plan and corresponding validation coverage.

Written by the indexing model from the issue text.

Assessment

Tech stack
cpp
Domain
compilers, computer-graphics
Issue type
Feature
Difficulty
5/5
Estimated time
Over a week
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
25/100

Get new issues in your inbox

A short digest of beginner-friendly GitHub issues.