KhronosGroup / KhronosGroup/glslang
DXR hlsl support ?
Open
enhancement
HLSL
- Dominant language
- C++
- Stars
- 3.6k
- Forks
- 989
- Avg merge
- 1d 2h
- Merged PRs (30d)
- 31
Description
Is there any plan to support DXR raytracing shader ?
I know there is already glsl raytracing shader support , but we hope to use same hlsl shader for both Vulkan and D3D.
Contributor guide
Research direction
The issue does not identify a file, test, or entry point. Start by tracing the existing GLSL raytracing support and partial HLSL front end, then determine the scope required for DXR HLSL support shared between Vulkan and D3D. Done would require an agreed implementation plan and corresponding validation coverage.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- cpp
- Domain
- compilers, computer-graphics
- Issue type
- Feature
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 25/100