KhronosGroup / KhronosGroup/glTF
KHR_lights_punctual: the directional light needs a new property - angle
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- HTML
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- 17h 26m
- Merged PRs (30d)
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Description
Now, many engines simulate realistic soft shadows that are cast by the directional light with an angle.
For examples, [UE4 - Directional Light - Light Source Angle](https://docs.unrealengine.com/en-US/Engine/Rendering/LightingAndShadows/LightTypes/Directional/index.html) and [Arnold - Directional Light - Angle](https://docs.arnoldrenderer.com/display/A5AFMUG/Directional+Light).
Contributor guide
Research direction
The issue proposes adding an angle property to KHR_lights_punctual directional lights and links Unreal Engine and Arnold references. No source file, schema location, or test is identified, so start by locating the KHR_lights_punctual definition in the glTF specification. Done would require an agreed property design and corresponding specification updates.
Written by the indexing model from the issue text.
Assessment
- Domain
- computer-graphics
- Issue type
- Feature
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 32/100