KhronosGroup / KhronosGroup/glTF
Sounds with GLB / GLTF object
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Description
So, I've tried looking this up and there's little to no info on including sound bites with and object for GLB / GLTF. Being able to loop some MP3 snippet within an object would be handy .. especially for exporting stuff into oculus.
Where do we stand on sound for GLB objects?
Contributor guide
Research direction
The issue names no files, tests, or entry points. First review the glTF specification and existing GLB/GLTF capabilities to determine how embedded or object-associated audio could be represented, including the Oculus export use case. Done would require an agreed scope and documented design before implementation begins.
Written by the indexing model from the issue text.
Assessment
- Domain
- computer-graphics
- Issue type
- Feature
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 25/100