KhronosGroup / KhronosGroup/glTF-Tutorials
Question: How to create mesh animations ?
- Dominant language
- Python
- Stars
- 1.3k
- Forks
- 215
- PR merge metrics
- No merged PRs in 30d
Description
Hey,
thank you for the work you put into this amazing tutorial.
I would like to animate a mesh
```
vertices = [(0.1,0.2,0.3), (0.1,0.3,0.4),...]
edges = [[1,0,1],[1,1,1],...]
```
and the single vertices change over time,e.g. ( (0.1,0.2,0.3) -> (0.05,0.3,0.4)). That means, each vertex of the mesh is changed
separately.
I have seen the simple rotation animation chapter as well as the chapters for animation and meshes but I can bring them together.
How would you do that?
Contributor guide
No contributing guide indexed for this repository
Research direction
The issue names no file, test, or entry point. Start by reviewing the existing mesh and animation chapters together with the simple rotation animation chapter; done would be a documented explanation of how to animate individual mesh vertices over time.
Written by the indexing model from the issue text.
Assessment
- Domain
- documentation
- Issue type
- Documentation
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 25/100