KhronosGroup / KhronosGroup/glTF-Sample-Viewer
Physics causes balls to move very slowly
- Dominant language
- JavaScript
- Stars
- 1.5k
- Forks
- 264
- Avg merge
- 5h 49m
- Merged PRs (30d)
- 1
Description
In the glTF Sample Viewer the balls roll very slowly down the track in this renderer. However they roll properly in the Babylonjs renderer.
Sample file here:
https://github.com/KhronosGroup/glTF-Sample-Assets/pull/256#issuecomment-4056265752
* https://github.khronos.org/glTF-Sample-Viewer-Release/physics/
* https://eoineoineoin.github.io/glTF_Physics_Babylon/packages/demo/dist/#sceneIndex=0
Contributor guide
No contributing guide indexed for this repository
Research direction
Start by reproducing the slow ball motion in the linked glTF Sample Viewer physics demo, then compare its behavior with the linked Babylon.js renderer and the referenced sample asset. Trace the physics or renderer path responsible for the differing speed; the issue is done when the balls roll at the expected speed in the Sample Viewer.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- javascript
- Domain
- computer-graphics
- Issue type
- Bug
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 35/100