KhronosGroup / KhronosGroup/glTF-Compressor
Can't find the way to import my own glTF & textures into the compressor
Open
- Dominant language
- JavaScript
- Stars
- 83
- Forks
- 11
- PR merge metrics
- No merged PRs in 30d
Description
There must be a way but it has eluded me.
If indeed there is, please make it more obvious. If there isn't, add it.
Contributor guide
No contributing guide indexed for this repository
Research direction
Start by tracing how the glTF-Compressor currently accepts input, since the issue names no file, test, or entry point. Determine whether importing user-supplied glTF files and textures is already supported; make that workflow obvious or add it, then verify that both a glTF asset and its textures can be compressed.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- javascript
- Domain
- tooling
- Issue type
- Feature
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 35/100