KhronosGroup / KhronosGroup/WebGL

Clarify RGBA8/RGB8 usage with WebGL 1.0

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#3,669 0 comments 0 reactions 1 assignee Claimed by @kdashg View on GitHub
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Description

- `RGBA8` is not a valid internal format for `renderbufferStorage` in WebGL 1.0 but the `drawingBufferStorage` description implies that it is.
- Is `RGBA8` also a valid internal format for `texImage2D` in WebGL 1.0 now?
- The `drawingBufferFormat` description refers to `RGB8` that is undefined in WebGL 1.0 IDL.

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