KhronosGroup / KhronosGroup/WebGL
Not clear if sRGB rendering supported to framebuffer objects in WebGL 2
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Description
The only documentation for `framebufferTexture2D` is in the WebGL 1.0 spec. which points to the OpenGL ES 2.0 spec. which supports only four color-renderable formats not including SRGB8. The WebGL 2.0 spec does not indicate any differences from 1.0 that I could spot w.r.t either `framebufferTexture2D` or framebuffer completeness. Therefore it is unclear if the much larger set of color-renderable texture formats required by OpenGL ES 3.0 is supported in WebGL 2.0.
Contributor guide
Research direction
Start by comparing the WebGL 1.0 and WebGL 2.0 specifications around framebufferTexture2D, framebuffer completeness, and color-renderable formats. Check the OpenGL ES 2.0 and 3.0 references cited in the issue; done means the WebGL 2.0 specification clearly states whether SRGB8 and the expanded formats are supported.
Written by the indexing model from the issue text.
Assessment
- Domain
- computer-graphics, documentation
- Issue type
- Documentation
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 30/100