KhronosGroup / KhronosGroup/WebGL
webgl-1on2 library for easing porting of webgl1 content to webgl2
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Description
Even supporting dummy webgl1 extensions that call into the webgl2 context would help. (e.g. `WebGL1on2ExtensionInstancedArrays.drawArraysInstancedANGLE` calling `WebGL2RenderingContext.drawArraysInstanced`)
I should have something working shortly.
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