KhronosGroup / KhronosGroup/WebGL

Add OffscreenCanvas support to workload simulator

Open
#2,953 2 comments 0 reactions 0 assignees View on GitHub
Dominant language
HTML
Stars
2.9k
Forks
703
Avg merge
2d 9h
Merged PRs (30d)
4

Description

This will help debug performance issues with requestAnimationFrame and WebGL on workers.

Workload simulator: https://github.com/KhronosGroup/WebGL/blob/master/sdk/tests/extra/workload-simulator.html

Contributor guide

Open the contributing guide

Research direction

Start with sdk/tests/extra/workload-simulator.html, the workload simulator linked in the issue. Read how it exercises requestAnimationFrame and WebGL, then determine the requirements for running that workload with OffscreenCanvas on workers. Done means the simulator supports that worker-based workload for debugging performance issues.

Written by the indexing model from the issue text.

Assessment

Tech stack
html
Domain
computer-graphics, web-dev
Issue type
Feature
Difficulty
4/5
Estimated time
3-5 days
Activity status
Stale
Clarity
Mostly clear
Newbie friendliness
35/100

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