KhronosGroup / KhronosGroup/WebGL
Add OffscreenCanvas support to workload simulator
Open
- Dominant language
- HTML
- Stars
- 2.9k
- Forks
- 703
- Avg merge
- 2d 9h
- Merged PRs (30d)
- 4
Description
This will help debug performance issues with requestAnimationFrame and WebGL on workers.
Workload simulator: https://github.com/KhronosGroup/WebGL/blob/master/sdk/tests/extra/workload-simulator.html
Contributor guide
Research direction
Start with sdk/tests/extra/workload-simulator.html, the workload simulator linked in the issue. Read how it exercises requestAnimationFrame and WebGL, then determine the requirements for running that workload with OffscreenCanvas on workers. Done means the simulator supports that worker-based workload for debugging performance issues.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- html
- Domain
- computer-graphics, web-dev
- Issue type
- Feature
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 35/100