KhronosGroup / KhronosGroup/WebGL
Test for WebGL1 that GLSL arrays can not be initialized?
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Description
In GLSL ES 1.0 you can not do
float array[3] = float[3](1.0, 2.0, 3.0);
But you can in GLSL ES 3.0.
In fact in WebGL1 we get these error from ANGLE
ERROR: 0:13: '[]' : array constructor supported in GLSL ES 3.00 and above only
ERROR: 0:13: '[]' : first-class arrays (array initializer) supported in GLSL ES 3.00 and above only
I see a few WebGL2 tests that you can use that style. I don't see any WebGL1 tests that you can't
Am I missing it or should one be added?
Note: you can do this in GLSL 1.0
float array[3];
array[0] = 1.0;
array[1] = 2.0;
array[2] = 3.0;
and that is tested.
Contributor guide
Research direction
Compare the existing WebGL2 tests for array constructors with the WebGL1 tests covering array declarations and assignments. Add a WebGL1 test for the rejected array-initializer syntax, then run the relevant WebGL1 tests and verify that compilation produces the expected failure.
Written by the indexing model from the issue text.
Assessment
- Domain
- computer-graphics, testing-qa
- Issue type
- Feature
- Difficulty
- 2/5
- Estimated time
- 1-3 hours
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 52/100