KhronosGroup / KhronosGroup/WebGL

Clean up texImage[23]D tests' image loading code

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Description

The JavaScript files:
sdk/tests/js/tests/tex-image-and-sub-image-2d-with-image.js
sdk/tests/js/tests/tex-image-and-sub-image-3d-with-image.js

use WebGLTestUtils.loadTexture to load their image resources, but the texture it allocates internally is dropped. They should use WebGLTestUtils.loadImageAsync instead.

There's a behavioral difference between the two, however -- one instantiates an <img> tag and one calls "new Image()". These should have the same effect -- at least, in this day and age -- so the behavior here should be unified.

It's too late in the WebGL 2.0.0 conformance process to make a change as deep as this, so this should be done after the 2.0.0 snapshot is taken.

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Research direction

Start with sdk/tests/js/tests/tex-image-and-sub-image-2d-with-image.js and sdk/tests/js/tests/tex-image-and-sub-image-3d-with-image.js, then compare WebGLTestUtils.loadTexture with WebGLTestUtils.loadImageAsync. Check how each creates the image element and unify that behavior while removing the dropped texture allocation. Done means both named tests use the appropriate image-loading path without changing their intended coverage.

Written by the indexing model from the issue text.

Assessment

Tech stack
javascript
Domain
testing-qa
Issue type
Refactor
Difficulty
3/5
Estimated time
1-2 days
Activity status
Stale
Clarity
Mostly clear
Newbie friendliness
45/100

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