KhronosGroup / KhronosGroup/Vulkan-ValidationLayers
Prevent OpVariable Id from clashing in Post Process
- Dominant language
- C++
- Stars
- 1k
- Forks
- 504
- Avg merge
- 11h 35m
- Merged PRs (30d)
- 224
Description
Tests from https://github.com/KhronosGroup/Vulkan-ValidationLayers/pull/9717 show that when we do post processing we are currently assuming that the OpVariable ID between 2 different shader stages in the same pipeline are different, but there is a small chance they could be the same and produce a false positive
Contributor guide
Research direction
Start with the tests referenced in PR #9717 and trace the post-processing path for OpVariable IDs across two shader stages in one pipeline. Confirm the case where matching IDs produce a false positive, then verify that post processing handles those IDs without a clash or false positive.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- cpp
- Domain
- computer-graphics
- Issue type
- Bug
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 35/100