KhronosGroup / KhronosGroup/Vulkan-ValidationLayers
GPU-AV Runtime Shader Instrumentation Slowness in loops
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@spencer-lunarg is already working on this.
Since Mar 19, 2025.
GPU-AV
- Dominant language
- C++
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- Avg merge
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- Merged PRs (30d)
- 229
Description
The computenbody example runs at 120 FPS but then adding just VK_LAYER_GPUAV_DESCRIPTOR_CHECKS and VK_LAYER_GPUAV_POST_PROCESS_DESCRIPTOR_INDEXING combined gets it down to 8 FPS (just one is 30 FPS)
Also effects
computeraytracing
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