KhronosGroup / KhronosGroup/Vulkan-ValidationLayers
Add runtime VK_KHR_fragment_shader_barycentric VUs
- Dominant language
- C++
- Stars
- 1k
- Forks
- 504
- Avg merge
- 11h 35m
- Merged PRs (30d)
- 224
Description
The following require GPU-AV to validate
- [ ] VUID-RuntimeSpirv-Offset-06344
- [ ] VUID-RuntimeSpirv-Offset-06345
- [ ] VUID-RuntimeSpirv-Offset-06346
- [ ] VUID-RuntimeSpirv-Offset-06347
(note: Fragment width is 1 if `ShadingRateKHR` is not used)
will require GPU-AV to get the value of the offset
example shader
```glsl
#version 450
layout (location = 0) out vec4 out_color;
layout (location = 0) in vec2 value;
layout (location = 1) flat in vec2 offset;
void main() {
out_color.xy += interpolateAtOffset(value, offset);
}
```
Contributor guide
Research direction
Start by reviewing the four listed VUIDs and the example shader, with GPU-AV as the required mechanism for obtaining the runtime offset. Account for the note that fragment width is 1 when ShadingRateKHR is not used; done means adding runtime validation for VUID-RuntimeSpirv-Offset-06344 through 06347.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- cpp
- Domain
- testing-qa
- Issue type
- Feature
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 35/100