KhronosGroup / KhronosGroup/Vulkan-ValidationLayers

high performance overhead from vk_ray_tracing_anyhit_KHR example

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#8,329 1 comment 0 reactions 1 assignee Claimed by @arno-lunarg View on GitHub
GPU-AV Performance
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C++
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Description

https://github.com/nvpro-samples/vk_raytracing_tutorial_KHR/tree/master/ray_tracing__advance

The overhead is caused by descriptor indexing validation. On my laptop RTX4060 without validation this runs at hundreds of FPS. With descriptor indexing validation it runs at 5fps. Other GPU-AV options run at 50 fps or so which is usable.

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