KhronosGroup / KhronosGroup/Vulkan-ValidationLayers

option to capture the call stack for each command so it can be shown when an error is detected

Open
#7,618 0 comments 0 reactions 0 assignees View on GitHub

Nobody has claimed this yet.

Enhancement GPU-AV Synchronization
Dominant language
C++
Stars
1k
Forks
505
Avg merge
11h 25m
Merged PRs (30d)
229

Description

This was tracked in Projects, converting to an issue:

GPU-AV and sync validation frequently detect errors after the fact, such as at Queue submit time or later. It is often hard to figure out what part of the application code caused the error. Having a saved stack trace for each command would help some developers figure out problems much faster.

Some possible portable implementations:
https://en.cppreference.com/w/cpp/utility/basic_stacktrace (C++23)
https://www.boost.org/doc/libs/1_79_0/doc/html/stacktrace.html

It may be necessary to have a config option pointing to locations of debug symbols.

Contributor guide

Open the contributing guide

First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

Start by reviewing the GPU-AV and sync-validation paths that detect errors at Queue submit time or later, then compare the portable C++23 and Boost stacktrace options linked in the issue. Done means commands retain enough call-stack information for the relevant error to show its originating application code, with any debug-symbol configuration addressed.

Written by the indexing model from the issue text.

Assessment

Tech stack
cpp
Domain
computer-graphics
Issue type
Feature
Difficulty
5/5
Estimated time
Over a week
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
30/100

Get new issues in your inbox

A short digest of beginner-friendly GitHub issues.