KhronosGroup / KhronosGroup/Vulkan-Samples

Shading language differences between samples

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hlsl Slang
Dominant language
C++
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Description

As per discussion on the last call, we'll use this issue to track (visual) differences in samples between different shading languages.

  • Instancing sample calculates matrices different between glsl and hlsl/slang (might affect visuals)

Refs #1406

Contributor guide

Open the contributing guide

First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

Start with the instancing sample described in the issue and compare its matrix calculations across GLSL, HLSL, and Slang. Use discussion #1406 for context, then identify and resolve any visual differences between the shading-language versions.

Written by the indexing model from the issue text.

Assessment

Tech stack
cpp
Domain
computer-graphics
Issue type
Bug
Difficulty
4/5
Estimated time
3-5 days
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
30/100

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