KhronosGroup / KhronosGroup/Vulkan-Samples
Shading language differences between samples
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hlsl
Slang
- Dominant language
- C++
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Description
As per discussion on the last call, we'll use this issue to track (visual) differences in samples between different shading languages.
- Instancing sample calculates matrices different between glsl and hlsl/slang (might affect visuals)
Refs #1406
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start with the instancing sample described in the issue and compare its matrix calculations across GLSL, HLSL, and Slang. Use discussion #1406 for context, then identify and resolve any visual differences between the shading-language versions.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- cpp
- Domain
- computer-graphics
- Issue type
- Bug
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 30/100