KhronosGroup / KhronosGroup/Vulkan-Samples

Tracking Issue for HLSL shaders

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hlsl
Dominant language
C++
Stars
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Forks
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Avg merge
2h 16m
Merged PRs (30d)
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Description

This is a meta issue to keep track of adding HLSL shaders to our sample.

Done Sample PR Remark
api/compute_nbody #961
api/dynamic_uniform_buffers #961
api/hdr #961
api/hello_triangle #1335
api\hello_triangle_1_3 #1384
api/hlsl_shaders Removed with #1359
api/hpp_compute_nbody #961
api/hpp_dynamic_uniform_buffers #961
api/hpp_hdr #961
api/hpp_hello_triangle
api\hpp_hello_triangle_1_3 #1384
api/hpp_hlsl_shaders Removed with #1359
api/hpp_instancing #961
api/hpp_oit_linked_lists
api/hpp_separate_image_sampler #961
api/hpp_terrain_tessellation #961
api/hpp_texture_loading #961
api/hpp_texture_mipmap_generation #961
api/hpp_timestamp_queries #961
api/instancing #961
api/oit_depth_peeling
api/oit_linked_lists
api/separate_image_sampler #961
api/swapchain_recreation
api/terrain_tessellation #961
api/texture_loading #961
api/texture_mipmap_generation #961
api/timestamp_queries #961
extensions/buffer_device_address
extensions/calibrated_timestamps #961
extensions/color_write_enable #961
extensions/conditional_rendering #961
extensions/conservative_rasterization #961
extensions/debug_utils #961
extensions/descriptor_buffer_basic #961
extensions/descriptor_indexing #961
extensions/dynamic_blending #961
extensions/dynamic_line_rasterization #961
extensions/dynamic_primitive_clipping #961
extensions/dynamic_rendering #961
extensions/dynamic_rendering_local_read #1384
extensions/extended_dynamic_state2
extensions/fragment_shader_barycentric Can't be reproduced 100% due to HLSL limitation
extensions/fragment_shading_rate #961
extensions/fragment_shading_rate_dynamic
extensions/full_screen_exclusive
extensions/graphics_pipeline_library #961
extensions/gshader_to_mshader
extensions/hpp_mesh_shading #961
extensions/logic_op_dynamic_state #961
extensions/memory_budget #961
extensions/mesh_shader_culling
extensions/mesh_shading #961
extensions/open_cl_interop #961
extensions/open_gl_interop #961
extensions/patch_control_points #961
extensions/portability #961
extensions/push_descriptors #961
extensions/ray_queries #961
extensions/ray_tracing_basic #961
extensions/ray_tracing_extended #961
extensions/ray_tracing_reflection
extensions/shader_debugprintf #961
extensions/shader_object
extensions/sparse_image #961
extensions/synchronization_2 #961
extensions/vertex_dynamic_state #961
general/mobile_nerf
performance/16bit_arithmetic Requires #1232 and #1108
performance/16bit_storage_input_output
performance/afbc
performance/async_compute
performance/command_buffer_usage
performance/constant_data
performance/descriptor_management
performance/hpp_pipeline_cache
performance/hpp_swapchain_images
performance/image_compression_control
performance/layout_transitions
performance/msaa Requires #1231 and #1108
performance/multi_draw_indirect
performance/multithreading_render_passes
performance/pipeline_barriers
performance/pipeline_cache
performance/render_passes
performance/specialization_constants
performance/subpasses
performance/surface_rotation
performance/swapchain_images
performance/texture_compression_basisu #961
performance/texture_compression_comparison
performance/wait_idle
tooling/profiles #961

Contributor guide

Open the contributing guide

First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

Start with the unchecked sample paths in the tracking table and compare them with completed entries and referenced PRs such as #961 and #1384. Work through the remaining samples while checking the listed prerequisites and limitations; the tracking issue is done when every applicable entry is completed or explicitly documented as blocked or unsupported.

Written by the indexing model from the issue text.

Assessment

Tech stack
cpp
Domain
computer-graphics
Issue type
Feature
Difficulty
5/5
Estimated time
Over a week
Activity status
Stale
Clarity
Mostly clear
Newbie friendliness
25/100

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