KhronosGroup / KhronosGroup/UnityGLTF

Support native multi-platform non-blocking texture loading

Open
#9 28 comments 0 reactions 0 assignees View on GitHub
enhancement
Dominant language
C#
Stars
2.2k
Forks
536
PR merge metrics
No merged PRs in 30d

Description

[Texture2D.LoadImage](https://docs.unity3d.com/ScriptReference/Texture2D.LoadImage.html) is slow, can only be ran on the main thread, and blocks the renderer while loading. This is a dealbreaker for a lot of projects, especially those involving VR as dropping frames causes motion sickness.

Contributor guide

No contributing guide indexed for this repository

Research direction

Start with Unity's Texture2D.LoadImage documentation, which the issue identifies as the current loading API. Work out a native, cross-platform approach that does not require the main thread or block the renderer; completion should address the frame drops that are especially problematic for VR.

Written by the indexing model from the issue text.

Assessment

Tech stack
csharp, unity
Domain
game-dev, performance
Issue type
Feature
Difficulty
5/5
Estimated time
Over a week
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
25/100

Get new issues in your inbox

A short digest of beginner-friendly GitHub issues.