KhronosGroup / KhronosGroup/UnityGLTF
Triplanar Shader ( Feature Request )
Open
enhancement
extension
- Dominant language
- C#
- Stars
- 2.2k
- Forks
- 536
- PR merge metrics
- No merged PRs in 30d
Description
Dear Khronos Team,
i would like to make an feature request. Is it possible that you can implement a triplanar shader for the PBR-Graph and Unlit ?
This would be awesome to have those shaders.
Cheers,
Marcus
Contributor guide
No contributing guide indexed for this repository
Research direction
Start by examining the UnityGLTF shader and graph entry points for the PBR-Graph and Unlit shaders. The request is complete when both shader types support triplanar mapping, with the intended behavior and validation approach clarified.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- csharp, unity
- Domain
- computer-graphics, game-dev
- Issue type
- Feature
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 25/100