KhronosGroup / KhronosGroup/UnityGLTF

Triplanar Shader ( Feature Request )

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#810 3 comments 0 reactions 0 assignees View on GitHub
enhancement extension
Dominant language
C#
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Forks
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Description

Dear Khronos Team,

i would like to make an feature request. Is it possible that you can implement a triplanar shader for the PBR-Graph and Unlit ?
This would be awesome to have those shaders.

Cheers,
Marcus

Contributor guide

No contributing guide indexed for this repository

Research direction

Start by examining the UnityGLTF shader and graph entry points for the PBR-Graph and Unlit shaders. The request is complete when both shader types support triplanar mapping, with the intended behavior and validation approach clarified.

Written by the indexing model from the issue text.

Assessment

Tech stack
csharp, unity
Domain
computer-graphics, game-dev
Issue type
Feature
Difficulty
5/5
Estimated time
Over a week
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
25/100

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