KhronosGroup / KhronosGroup/UnityGLTF
Draco Compression
- Dominant language
- C#
- Stars
- 2.2k
- Forks
- 536
- PR merge metrics
- No merged PRs in 30d
Description
Hi together,
would it be in the future possible to export a complete scene at runtime with draco compression ? I think its not possible at the moment ?
And it would be very nice to have some examples for scene import and export, and of some other features.
Cheers,
Marcus
Contributor guide
No contributing guide indexed for this repository
Research direction
Start by reviewing UnityGLTF's runtime scene import and export entry points, then trace how Draco compression is currently handled. Determine whether complete runtime scene export is supported and identify the scope for import/export examples. Done means an agreed implementation direction and documented examples for the requested workflows.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- csharp, unity
- Domain
- game-dev
- Issue type
- Feature
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 25/100