KhronosGroup / KhronosGroup/UnityGLTF

Draco Compression

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docs enhancement
Dominant language
C#
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Forks
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Description

Hi together,

would it be in the future possible to export a complete scene at runtime with draco compression ? I think its not possible at the moment ?
And it would be very nice to have some examples for scene import and export, and of some other features.

Cheers,
Marcus

Contributor guide

No contributing guide indexed for this repository

Research direction

Start by reviewing UnityGLTF's runtime scene import and export entry points, then trace how Draco compression is currently handled. Determine whether complete runtime scene export is supported and identify the scope for import/export examples. Done means an agreed implementation direction and documented examples for the requested workflows.

Written by the indexing model from the issue text.

Assessment

Tech stack
csharp, unity
Domain
game-dev
Issue type
Feature
Difficulty
5/5
Estimated time
Over a week
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
25/100

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