KhronosGroup / KhronosGroup/UnityGLTF
GLB models from sketchfab imported with wrong materials
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- C#
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Description
### Describe the bug 💬
Import GLTF models from sketchfab. I am using URP.
https://sketchfab.com/3d-models/lowpoly-generic-suv-police-259fc16c23d548ba8d5802c563d8ebdc

https://sketchfab.com/3d-models/unc-old-well-13f0b2efb35f4d13868e634a68b6465a
GLFast got the materials for the old well model right.
Both models rendered correctly in https://gltf-viewer.donmccurdy.com/
### Steps to reproduce 🔢
Download the model and import
### Files to reproduce the issue ♻
https://sketchfab.com/3d-models/lowpoly-generic-suv-police-259fc16c23d548ba8d5802c563d8ebdc
### Editor Version 🎲
2021.3
### Render Pipeline and version
URP
### UnityGLTF Version
latest
### Operating System 👩💻
Linux
### When does this problem happen?
- [X] Editor Import
- [ ] Runtime Import
- [ ] Editor Export
- [ ] Runtime Export
### Additional Info 📜
_No response_
### Validations 🩹
- [X] I have [searched existing issues](https://github.com/KhronosGroup/UnityGLTF/issues): no issue already exist that reports the same problem.
- [X] I follow the [Code of Conduct](https://www.khronos.org/about/code-of-conduct)
- [X] I provided a [minimal reproducible example](https://stackoverflow.com/help/minimal-reproducible-example), including files when necessary.
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Assessment
This issue has not been assessed yet.