KhronosGroup / KhronosGroup/UnityGLTF
load glb files in editor time
Open
- Dominant language
- C#
- Stars
- 2.2k
- Forks
- 536
- PR merge metrics
- No merged PRs in 30d
Description
Hi,
I have glb files in local folders within the Asset directory that I would like to load during editor time by using a custom button and text field.
Is that possible through the importer ?
Contributor guide
No contributing guide indexed for this repository
Research direction
Start by tracing the importer and Unity editor entry points for assets in local Asset-directory folders. Determine whether a custom button and text field can trigger loading GLB files during editor time, and define done as a documented or implemented way to perform that workflow.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- csharp, unity
- Domain
- game-dev, tooling
- Issue type
- Feature
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 25/100