KhronosGroup / KhronosGroup/UnityGLTF

load glb files in editor time

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#797 4 comments 0 reactions 0 assignees View on GitHub
Dominant language
C#
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Forks
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Description

Hi,
I have glb files in local folders within the Asset directory that I would like to load during editor time by using a custom button and text field.
Is that possible through the importer ?

Contributor guide

No contributing guide indexed for this repository

Research direction

Start by tracing the importer and Unity editor entry points for assets in local Asset-directory folders. Determine whether a custom button and text field can trigger loading GLB files during editor time, and define done as a documented or implemented way to perform that workflow.

Written by the indexing model from the issue text.

Assessment

Tech stack
csharp, unity
Domain
game-dev, tooling
Issue type
Feature
Difficulty
4/5
Estimated time
3-5 days
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
25/100

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