KhronosGroup / KhronosGroup/UnityGLTF
Avatar ins't configurable and does not have TranslationDOF
- Dominant language
- C#
- Stars
- 2.2k
- Forks
- 536
- PR merge metrics
- No merged PRs in 30d
Description
When importing an avatar in `.glb` format and choosing `Mecanim Humonoid` as Animation Type, the avatar of the model is not configurable in Unity. Also, the imported model's avatar does not has the `TranslationDOF` option.
A normal avatar from an `FBX` does have a configurable avatar and the `TranslationDOF` option.
### **FBX Imported Avatar**
image from Normal Inspector View

image from Debug Inspector View

### **GLB Imported Avatar**
image from Normal Inspector View

image from Debug Inspector View

Contributor guide
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Research direction
Reproduce the issue in Unity by importing a .glb avatar with Animation Type set to Mecanim Humanoid, then compare its avatar inspector with the provided FBX behavior. Check whether the GLB avatar is configurable and exposes TranslationDOF; done means both options work consistently with the FBX-imported avatar.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- csharp, unity
- Domain
- game-dev
- Issue type
- Bug
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 35/100