KhronosGroup / KhronosGroup/UnityGLTF

Timeline Recorder

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Dominant language
C#
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Description

Hi everyone, I updated my UnityGltf Project after one year and many things has changed ( tahnsk indeed to all dev !!!).
Im acutally trying to simply record an animation clip built within a playable timeline, but i can't get it working or saving the glb final animation.

Is there a simple example which could be added to package, or shared here ?

Thanks you all in advance

Contributor guide

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Research direction

The issue names UnityGLTF and a Playable Timeline animation clip but no files, tests, or entry points. Start by reproducing the timeline recording and glb animation export workflow in Unity, then determine what example would demonstrate the supported process and how its exported animation should be verified.

Written by the indexing model from the issue text.

Assessment

Tech stack
unity
Domain
game-dev
Issue type
Documentation
Difficulty
4/5
Estimated time
3-5 days
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
25/100

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