KhronosGroup / KhronosGroup/UnityGLTF

Document non-tri mesh topology behaviour

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#750 6 comments 0 reactions 0 assignees View on GitHub
Dominant language
C#
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Description

I see that #703 added support for TRIANGLEFAN etc but from a brief glance it looks like it converts to a regular tri mesh on import. If so that means that round-tripping will be lossy.

Is my assumption correct? Should this be documented somewhere?

Contributor guide

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Research direction

Start by reviewing the topology support introduced in issue #703 and trace how TRIANGLEFAN and related non-triangle mesh modes are handled during import. Confirm whether they become regular triangle meshes and whether export can preserve the original topology; document the confirmed round-tripping behavior in the appropriate project documentation.

Written by the indexing model from the issue text.

Assessment

Tech stack
csharp, unity
Domain
documentation
Issue type
Documentation
Difficulty
3/5
Estimated time
1-2 days
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
35/100

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