KhronosGroup / KhronosGroup/UnityGLTF
Document non-tri mesh topology behaviour
- Dominant language
- C#
- Stars
- 2.2k
- Forks
- 536
- PR merge metrics
- No merged PRs in 30d
Description
I see that #703 added support for TRIANGLEFAN etc but from a brief glance it looks like it converts to a regular tri mesh on import. If so that means that round-tripping will be lossy.
Is my assumption correct? Should this be documented somewhere?
Contributor guide
No contributing guide indexed for this repository
Research direction
Start by reviewing the topology support introduced in issue #703 and trace how TRIANGLEFAN and related non-triangle mesh modes are handled during import. Confirm whether they become regular triangle meshes and whether export can preserve the original topology; document the confirmed round-tripping behavior in the appropriate project documentation.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- csharp, unity
- Domain
- documentation
- Issue type
- Documentation
- Difficulty
- 3/5
- Estimated time
- 1-2 days
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 35/100