KhronosGroup / KhronosGroup/UnityGLTF

How to load glb as byte[] or MemoryStream

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#732 5 comments 2 reactions 1 assignee Claimed by @robertdorn83 View on GitHub
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Description

Hello,

I'd like to load a byte[] or MemoryStream as a glb file without a file path from script (not using Inspector at all).
Is this possible? Didn't find anything in examples or tests.

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