KhronosGroup / KhronosGroup/UnityGLTF
KHR_materials_anisotropy support
Open
enhancement
- Dominant language
- C#
- Stars
- 2.2k
- Forks
- 536
- PR merge metrics
- No merged PRs in 30d
Description
It seems to be fully ratified but I don't see any mention of it in the docs or anywhere else in this repo.
https://github.com/KhronosGroup/glTF/blob/main/extensions/2.0/Khronos/KHR_materials_anisotropy/README.md
Contributor guide
No contributing guide indexed for this repository
Research direction
Start by reading the linked KHR_materials_anisotropy specification and locating how this repository handles other glTF material extensions. Confirm which runtime and documentation entry points need support; done when anisotropy is represented and documented consistently with the extension requirements.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- csharp, unity
- Domain
- game-dev
- Issue type
- Feature
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 35/100