KhronosGroup / KhronosGroup/UnityGLTF
Timeline for implementing KHR_interactivity?
- Dominant language
- C#
- Stars
- 2.2k
- Forks
- 536
- PR merge metrics
- No merged PRs in 30d
Description
Hi, I am an engineer at Google working on [Geospatial Creator](https://developers.google.com/ar/geospatialcreator/unity). We are considering integrating with UnityGLTF to enable cross-platform portability of AR scenes with the GLTF format. We’d like to eventually support the `KHR_interactivity` extension, so I’m curious if that extension is on your roadmap for UnityGLTF and, if so, what the timeline for that looks like?
CC: @elalish who is also working on this effort on the Google side.
Contributor guide
No contributing guide indexed for this repository
Research direction
Start by reviewing the KHR_interactivity extension requirements and UnityGLTF's existing extension support. Determine whether implementing the extension is within the project's roadmap, define the required UnityGLTF scope, and establish how support would be validated for portable AR scenes.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- csharp, unity
- Domain
- game-dev, mobile-dev
- Issue type
- Feature
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 20/100